Sandra contributed this concise guide to file size, formats and codecs
for digital media. formats-and-compression
This guide is highly informative and will help you to choose
the right file for the job.
Thanks,
Dean.
Sandra contributed this concise guide to file size, formats and codecs
for digital media. formats-and-compression
This guide is highly informative and will help you to choose
the right file for the job.
Thanks,
Dean.
navigating the narrative in space: gender and spatiality in virtual worlds | Art Journal | Find Articles at BNET.com
Technology allows us an alternate space within which we can invent unique methods of telling stories, forming identities, and remembering. As a media maker, I value the ability to use digital tools and to work comfortably within computer-generated spaces. I can combine tools, images, and multiple voices to create three-dimensional computer worlds. I am particularly interested in exploring online space in the third dimension to create “navigable narratives.” Beyond a hypertext, where digital text is linked to other texts over the Internet, these narratives–self-maneuvered stories–are created in a virtual space along X, Y, and Z planes and woven with both moving and stationary images, spatialized sounds, and coded messengers. Through motion and point of view, text can also be spatialized and sculpted, and the user can both interpret and experience the story differently with each telling, with each performance.
Ryanrepublic’s Weblog
I have recently discovered a great source of up and coming technology at the TED Conference which is basically a coming together of some the greatest minds in the world spread across all fields.There are extraordinary demo’s of new software under development. The first is Seadragon. Seadragon seems to be screen size independent; great for mobiles with allows the smooth zooming or browsing of content. Included in the demo is Photosynth with just blows my mind. The software basically composites multiple images extracted from a site like flicker into a 3D object which can be zoomed in on, incredibly fluid in BETA at the moment only on PC (probably works on bootcamp if you have a Mac). These technologies in full release especially when embedded in mobile devices will make the users experience much simpler as well as adding a further dimension to the mobile experience. Which in the past was very restrictive in regard to screen size . The recent change in the mobile experience have really come with the iphone, but if Microsoft who owns Seadragon and Photosynth adds them to the Microsoft mobile OS. Microsoft could jump ahead of the iphone in the future if implement correctly.
Hi All,
The blogs are looking good and I look forward to
seeing them develop over the semester.
Trackbacking is a great tool for collecting research
from other sites, so make the most of it.
I found this interesting piece on Baudrillard on one of
the Transient Spaces blogs.
massrapid
Critical Theorist Jean Baudrillard suggests that photography paradoxically represents an unrealistic, non-objective world in the way the medium, through technique, is capable of resisting movement and silencing noise. Often, there is also an absence of reality in the photographic image, as Baudrillard argues the “eyes” of the lens sits in between the operator and the presence of reality. Additionally, in the advent of new media, the photographer’s accessibility to digital cameras and digital post-processing tools give the photojournalist a plethora of options to construct or skew meaning through his photographs. For this honors year, I hope to study the work of photojournalists and their photographs in selected news prints (for example, The Age). Through the study, to illustrate how messages are constructed through framing and photo manipulation, and hence back Baudrillard’s claim that photographs in journalism (like the written word), make it difficult for the reader to distinguish a real occurrence from the constructed image – resulting in a hyper-realistic representation of a situation.